Resident Evil 5 Review
Score: 79 / 100|
|Good: Beautiful graphics, fun co-op, in depth item system|
|Bad: Not that scary, not very much fun to play through, slow paced shooting, lack of overall enthusiasm|
Reviewed On: PC|
I can remember sitting down and playing the first Resident Evil years ago. Though the game was somewhat scary to me as a child, I never thought that the franchise would bloom into what it is today. Movies, comics, and tons of sequels that each seem to take a different direction or perspective on the 'zombie' outbreak.
Resident Evil 5 is set in Kijuju, which is a fictional town somewhere in Africa. The two main characters, Chris and Sheva, are pitted from the beginning against mobs of infected Africans and monsters all trying to do one thing: kill you. Aside from that, the storyline is pretty on par with other Resident Evil titles. People are infected, some one is trying to spread the infection, and you have to stop it.
Let's Get Down to Gameplay...
Gameplay in Resident Evil 5 is what we have come to expect from Resident Evil 4. It follows the same over-the-shoulder formula as RE4, but with the addition of a new inventory system. No longer does accessing your inventory pause the game. This means that you must be on your toes at all times. RE5 also stays congruent with the series by allowing the player to shoot only from a still position.
RE5 has also focused on co-op for this installment of the series. Two players can take up the roles of Sheva or Chris and play through the entire campaign together (granted the split-screen is really tiny and just strange). You can also share weapons, ammo, and health kits that you find along the way. If you don't have a friend handy though, the games AI will take over your teammate and provide support throughout the campaign as well. It is honestly nice to see that companies are starting to catch on to the whole 'co-op' thing and how much more it adds to any title.
This installment to the RE line also sports the same awesome weapon upgrade and purchasing system from RE4. The only difference is that it has been given a massive overhaul. New weapons, new upgrades, and new items have all been added to provide new ways of killing the infected.
The visuals for this game are its strongest asset. The people, the environments, and attention to detail all add up to make one of the most beautiful portrayals of Africa I have seen yet in a video game (besides Far Cry 2). Little things like the facial features of enemies and apartment rooms looking neglected for weeks all culminate to provide RE5 with a spectacularly creepy environment that we have all come to expect.
Something else that made this game extra creepy for me was playing through it with the Nvidia 3D Vision. Not only did it feel like I was actually walking down a street in Africa, but it made encounters with the infected exponentially more frightening. Actually jumping back from my monitor because of a video game is something that hasn't happened to me in a long time. If you get the chance to play through RE5 with the Nvidia 3D Vision...do it!
I will start by saying that my main disappointment was that I didn't have that much fun playing this title. Sure, all the elements were there to make this game great, but it was just lacking enthusiasm. Another main problem was that playing through the game by myself felt like I wasn't playing the game like it was meant to be played. Having a friend to play with is almost a must.
Also, the inventory system not pausing the game is lame. Yes, it keeps you on your toes, but I just don't want to play the 'can I switch weapons, heal, and give ammo fast enough' minigame while trying not to die.
Frankly, Resident Evil 5 is not the best sequel to RE4. While they did try and expand on great elements from RE4, the changes that were made in RE5 just leave you wanting more. If you love anything Resident Evil, you will probably love this title. But, If you are a casual RE player, I would steer clear of this slow paced over-the-shoulder shooter.
- Tyler Sanders (Chiko)